Wednesday, March 4, 2020

"Alien" Ninja Turtles Had Some Potential




DISCLAIMER:
Copyrighted material that may appear on this blog is for the usage of further commentary, criticism, or teaching within the standards of "fair use" in Section 107 of the Copyright Act. All video, music, text, or images shown, all belong to their respective creators or companies. Teenage Mutant Ninja Turtles is the property of Nickelodeon.

WARNING:
Possible spoilers!



Image by Museum Of Hartlepool. Source: https://www.flickr.com/


Michael Bay is getting a bit too much credit for this Ninja Turtles project.

Sure, he's producing it, and as a producer, he can affect the shape of these films, but that can only go so far. Especially when you consider that he's surrounded by a variety of other producers. This includes Bradley Fuller, who's elegant repertoire has given us the The Nightmare On Elm Street and Friday The 13th remakes (reboots?) (IMDb). The silver lining, though, is Ian Bryce, who produced Return of the Jedi and Field Of Dreams, but also Transformers 2 and Howard The Duck (IMDb). Yikes.


Bay isn't directing the film, either. That distinction goes to Jonathan Liebesman. His great directing credits scored terribly on Rotten Tomatoes, like Battle: Los Angeles (35%), Wrath Of The Titans (25%), and the unforgettable Texas Chainsaw Massacre: The Beginning (12%). Damn. At least Michael Bay had The Rock (66%).

And Bay certainly isn't writing the screenplay. For this film, three musketeers were selected to delicately craft the script. The first is Josh Appelbaum, who wrote for the acclaimed show Alias, and the also acclaimed Mission Impossible 4 (IMDb). Nice. The second is Andre Nemec, who also wrote for Alias and Mission Impossible 4 (IMDb). Uh, double nice. Okay, so here is where the other shoe drops. The third is Evan Daugherty, who wrote for Snow White and the Huntsman and that Hunger Games look-a-like Divergent (IMDb). Both are adaptations like this film. Maybe he'll do a good job.

All of these factors will certainly make the film an interesting one to watch, but if it goes wrong, all of the blame should not fall on Bay. It would be like blaming Spielberg for the failures of Transformers 3 and The Legend Of Zorro (IMDb). Yes, he did actually invest time into producing those films. 

But when hearsay of the very idea that these turtles might be aliens, the fans went into an uproar, and they blamed Bay. Crystal Bell of The Huffington Post writes,

 "Needless to say, the fans are not too pleased with Bay for changing the origins of the beloved "Ninja Turtles."

"So will they be changing the title?," asked one Reddit user. "I mean, 'TMNT' doesn't really apply anymore ... Maybe they could be Teenage Alien Interstellar Ninja Turtles?" 

However, another Reddit user pointed out that if the Turtles were in fact aliens -- and not nuchuck-wielding ninjas -- perhaps they would have developed more sophisticated weaponry:

"If they're aliens then why would they be ninjas!?!? They would have laser guns and lightsabers and junk! They wouldn't need to be ninjas! Michael Bay is the destroyer of worlds!" 

Even Michaelangelo voice actor Robbie Rist had some, uh, constructive words for Bay on his open letter on Facebook,

"Dear Michael Bay.

You probably don't know me but I did some voice work on the first set of movies that you are starting to talk about sodomizing.

Look man, I think you have some pretty nifty action ideas (of course on the other side, the minute ANYONE in your movies starts using actual dialog I seem to catch myself nodding off), but seriously, Teenage ALIEN Ninja Turtles?

I know believing in mutated talking turtles is kinda silly to begin with but am I supposed to be led to believe there are ninjas from another planet?

You know that ninjas are a certain kind of cultural charact....

Oh what the hell am I talking to you for?

The rape of our childhood memories continues....."

His words seem a bit harsh to me (I liked what he had to say about Bay's dialog, though), but I can't help but think that his anger describes a lot of the sentiment that fans initially had at this film. To Robbie's credit, however, he later told TMZ that, "Everything I have said here could be off base and wrong ... He has made WAY more money at this than I have."

First of all, we now know that the whole "aliens" idea was a bunch of bunk, as Micheal Bay later confirmed to Moviefone, "There was that quote saying that we were making (the Ninja Turtles as) aliens. We're not! It's the ooze!" Second, even if they were aliens, we don't know if Bay had even developed the idea. It could have been from the writers, the director, or any of the other producers. He certainly approved it, which makes him culpable, but that doesn't make him the source. Third, I would hardly call Michael Bay the "destroyer of worlds" for doing such a move (he's destroyed a lot of buildings, though). Or even a raper of childhoods (if such a thing is even possible). Bay simply wanted to take the series in a different paradigm, and frankly, it could have done some neat things. Before all of that, though, let's get one thing out of the way. The Teenage Mutant Ninja Turtles are really kind of silly.

Really, though. Think about the whole premise of this franchise. 

Ordinary turtles become mutated into anthropomorphic creatures by a radioactive ooze and are taught to become ninjas by anthropomorphic rat called Splinter in the sewers of New York City. The turtles, now teenagers, are named after Renaissance painters, eat pizza, fight a samurai named Shredder, and rescue reporters in yellow jumpsuits.

Original, yes, but very laughable. In fact, TMNT creators Kevin Eastman and Peter Laird joked about conceiving the idea in The Week, "We were just pissing our pants that night, to be honest. 'This is the dumbest thing ever.'" (Farago).

I haven't read the comics, so I can't speak for them, but they sounded pretty gritty. Nor have I seen the 1980's cartoon that helped propel the turtles into the mainstream. I tried watching two episodes a while ago, and I was a bit bored by it. The turtles also looked a bit too cutesy for me. Sorry Gen X. I've seen the1990 film, which, as a straight up Ninja Turtles movie, was actually very entertaining. You really can't fault the movie for giving audiences at the time exactly what they wanted: the four pizza loving turtles fighting crime. That said, the Jim Henson Creature Shop did a good job of designing the costumes, the action scenes are well paced and impressive considering the heavy suits, and the editing and cinematography have a stylized MTV look. This shouldn't be too surprising, since the film was directed by Steve Barron, who also directed the music video for Michael Jackson's "Billie Jean" and A-ha's "Take On Me" (IMDb). The second and third films, I hear, weren't much better, although the second film had Vanilla Ice, and who wouldn't love that?

The turtles I grew up on were from the late 90's series The Next Mutation. It was a live action show that featured the turtles in uglier costumes than were used in the movies, along with a female turtle named Venus and a crossover episode with Power Rangers In Space. That 80's cartoon looked a lot better by comparison. The turtles did, in my opinion, hit a high note with the 2003 cartoon which had some stylish animation and enjoyable writing. This led to the 2007 film which was kind of dull and confusing, but had a cool fight between Raphael and Leonardo. There's a new TMNT show on Nickelodeon, but I'd rather watch Legend of Korra instead.

The reason why I've reiterated so much turtles history is to show that this series have been reworked again, again, and again. Now in spite of whichever TMNT incarnation you happen to prefer, it is clear that all of these stories always return to square one. Four feature films, three cartoons, a crossover with the Power Rangers and the tale still starts in the sewers of New York City. It's almost like an infinite time loop. Aren't fans tired of this set-up? Would it be so radical to demand a slightly different background? Are we so hopelessly blinded by our nostalgia that the most infinitesimally small divergence from the established canon is an act of heresy?

Come on, guys.Would a little openness with the franchise be so hard? When it came to rebooting this franchise, the production team could have gone one of two ways. They could reboot it as an animated film aimed at a younger demographic, or go for the gritty Nolanesque reboot that would appeal to older teenagers. Making an animated film would be redundant, since we just had an animated film and we already have a new cartoon on TV. So, gritty reboot it is.

When one does a gritty reboot, a certain sense of realism is to be expected. As with the Nolan-Batman films. This doesn't work when you have too much absurdity to overplay the grittiness. Take the implausible tornado sequence from Man of Steel or the horrific "Deep Wang" moments from Transformers 3. Both films featured extraordinary scenarios with aliens. In one, aliens can disguise themselves as cars, and in the other, they can fly and shoot lasers out of their eyes. Both films asked us to take them seriously, Man of Steel much more so, but Transformers 3 also had the destruction of a city, which, I would hope, demands a degree of realism. (By the way, the Autobots were far more negligent about civilian casualties than Superman supposedly was). So while the new TMNT may not be as violent as Man of Steel or as idiotic as Transformers 3, it will have to balance its extraordinary premise with the realism of a live action movie.

Here's where the aliens come in.

Now if the turtles were simply aliens, it would do away with a lot of wasteful exposition dealing with the turtle's origins. Considering that we have yet to see any real aliens, though they may certainly exist, the concept of anthropomorphic turtles does not seem quite as absurd by comparison. We know, scientifically, that even the most extreme of mutations would not produce a love of pizza and surfer lingo in turtles, but we don't know anything about aliens. So anything's up for grabs. Again, an alien origin would better fit the demands of realism that many viewers are used to in a live action film. So why does this idea have potential? I'll tell you why, because it won't be set in NYC. No, it would be set on the turtle's alien planet.

You see, a terrible thing in writing a plot is limitations. This is why prequels are so hard to do without a retcon, the blatant rewriting of previously established canon. If you don't know what I'm talking about, think Zeist from Highlander 2. A prequel can only get so far before running into an established plot point. So freeing up the premise as much as possible to allow for more movement with characters and such is a must. This is the trouble that comes with adaptations. The filmmakers have to balance between honoring the source material and creating their own movie. The problem with the the latter Harry Potter films is that they became too much of a supplement to the books as opposed to being independent works. You see this problem even reverberate in reboots, where the new films didn't differ enough from the originals. Compare, for example, 2012's Spider-Man with 2002's.

Setting TMNT on an alien planet would offer so many possibilities. Bebop, Rocksteady, Krang, and Usagi Yojimbo could all pop in at any time without any real need for prior explanation. We would simply assume aliens on an alien planet. Anything goes. The planet doesn't have to be futuristic either. Why should it be? The turtles are ninjas aren't they? So why not create a world where those ninja skills and weaponry would hold the advantage? How about a planet based off of feudal Japan, or even a Pandora-like environment? It could bring the turtles to a level they've simply never been at before. Does this mean that Shredder, Karai, April, and Casey can still be humans in an alien planet? Of course. Its an alien planet remember? Anything goes.

Just think of all the conventions this film could avoid simply by being set on its own planet. No need to hide their identities in public, no need to appeal to the police or military of not being a danger, no need to worry about how humans should react upon seeing them, and if you do go futuristic, no need to explain how you acquired said technology in the modern age. Best of all, not having to set another summer blockbuster in New York City.

That's some potential with the turtles as aliens, but I doubt if it would ever have been exploited. In fact, I doubt the turtles were ever in any real danger of being radically changed. If there's one thing Hollywood loves, it's formulas. One such formula is to be familiar. People tend to lean towards what they already know. Alien Turtles would be far too alienating (no pun intended) for today's profitable demographics and no doubt divide, if not scare off the entire fanbase. The turtles have spent too much time in our cultural consciousness to be so utterly transformed. Yeah, they're bigger and a bit more slimy, but honestly, how much have they really changed. As far as I can infer from the trailers, they still live in the sewers of New York, but we'll have to wait for the film's release to really find out.

Well, however bad this new TMNT may be, at least the Turtles won't be interviewed by Oprah again.


Bibliography

"Andre Nemec." IMDb. Web. http://www.imdb.com/name/nm0625858/?ref_=fn_al_nm_1

Bay, Michael. "Michael Bay, 'Pain & Gain' Director, on 'Transformers 4' and the New 'Ninja Turtles' Movie." Interview by Billy Donnely. Moviefone. April 26, 2013. Web. http://news.moviefone.com/2013/04/26/michael-bay-pain-and-gain-interview/

Bell, Crystal. "Michael Bay: Ninja Turtles Movie Will Make 'TMNT' Aliens, Fans Cry Foul." The Huffington Post. March 19, 2012. Web. http://www.huffingtonpost.com/2012/03/19/michael-bay-ninja-turtles-movie-aliens_n_1364828.html 

"Bradley Fuller." IMDb. Web. http://www.imdb.com/name/nm0298181/?ref_=fn_al_nm_1

"Evan Daugherty." IMDb. Web. http://www.imdb.com/name/nm2489193/?ref_=nv_sr_1

Farago, Andrew. "The fascinating origin story of the Teenage Mutant Ninja Turtles." The Week. June 10, 2014. Web. http://theweek.com/article/index/262738/the-fascinating-origin-story-of-the-teenage-mutant-ninja-turtles

"Ian Bryce." IMDb. Web. http://www.imdb.com/name/nm0117290/

"Jonathan Liebesman." Rotten Tomatoes. Web. http://www.rottentomatoes.com/celebrity/162674974/?search=jonathan%20li

"Josh Appelbaum." IMDb. Web. http://www.imdb.com/name/nm0032227/?ref_=nv_sr_1

"Michael Bay." Rotten Tomatoes. Web. http://www.rottentomatoes.com/celebrity/162652380/?search=michae;%20bay

Rist, Robbie. Facebook. March 19, 2012. Web. https://www.facebook.com/robbie.rist/posts/10150753394410645

"Steve Barron." IMDb. Web. http://www.imdb.com/name/nm0006625/

"Steven Spielberg." IMDb. Web. http://www.imdb.com/name/nm0000229/?ref_=nv_sr_3

TMZ Staff. "Ex-Ninja Turtles Actor--Michael Bay is 'Sodomizing' the TMNT Legacy." TMZ. March 20, 2012. Web. http://www.tmz.com/2012/03/20/teenage-mutant-ninja-turtles-michael-bay-michaelangelo-sodomizing/#ixzz38cJnSWlu

Monday, February 24, 2020

Age Of Empires 2: HD Edition Free Download

Age of Empires 2: HD Edition - is a real-time strategy game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the game series.


In Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience. Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages. Originally developed by Ensemble Studios and re-imagined in high definition by Hidden Path Entertainment and more.
1. FEATURES OF THE GAME

In this Video game: Graphics are a Nice improvement, But most important is that everything Seems more in scale.
• Featuring new unit associated with the different civilisation allow you to quickly change the character of the game.
Microsoft does it Better than other makers of entertainment Software. You can Assign numbers to groups of units.
Part of the learning: there are Definite advantages to some civilisation and diplomacy can be extremely important.
Extensive and Most welcome are settings allowing you to Take Maximum advantage of very high performance PC.

Game is updated to latest version

Included Content

▪ Age of Empires 2: HD Edition - The Forgotten
▪ Age of Empires 2: HD Edition - Rise of the Rajas
▪ Age of Empires 2: HD Edition - The African Kingdoms

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

AGE OF EMPIRES 2: HD EDITION DOWNLOAD LINKS
http://pasted.co/af29b5ae      
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Temporarily disable your Antivirus or Windows Defender to avoid file corruption & false positive detections.







5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 10 | Windows 8.1 | Windows 8 | Windows 7
Processor: 1.2GHz Processor or any faster processor for better gaming experience
Memory: at least 1GB System RAM
Hard Disk Space: 2GB free HDD Space
Video Card: Direct X 9.0c Capable GPU or any faster video card for better performance
Supported Language: English, French, Italian, German, Spanish, Portuguese-Brazil, Dutch, Russian, Korean, Simplified Chinese and Japanese language are available and supported for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Sunday, February 23, 2020

MSSA's Inter-club Ladder Rules

Northcliff High School in action.
Rules allow Mind Sports South Africa's (MSSA) inter-club ladder to be played on Regional, Provincial, and National levels for all categories.

Thus a club like Northcliff High School, could theoretically become the City of Johannesburg, Gauteng and SA National ladder champions for both schools and senior ladders.

Of course that would require a number of games to be played, but who would shy away from playing games?

Teams entering the ladder may pick-and-choose who they want to challenge. In theory a team could go from being unranked to being the top ranked team.

The ladder is thus be a great deal of fun, and will, no doubt, help teams prepare for LAN championships and National Team Trials. In turn, teams will be further prepared for the international circuit.

The rules are:

INTER-CLUB LADDER
  1. All affiliated clubs shall be invited to participate.
  2. Initially teams shall be listed in order of ranking.
  3. Inter-club tests may be held in each period.
  4. Inter-club test matches may be held on Regional, Provincial, and/or National Championship levels for schools, university, and/or open as well as for the categories as per LAN championships.
  5. If held on a Regional level, then such Regional Director shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA's Calendar.
  6. If held on a Provincial level, then such Provincial Director shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA's Calendar.
  7. If held on a National level, then such Gaming Representative shall be responsible for the notation of challenges, the collation of results, the write-ups of results, and the lodging of dates on MSSA's Calendar.
  8. All teams shall only consist of Registered Players.
  9. Clubs may enter any number of teams.
  10. Results shall be submitted to the Management Board before 9H00 the day after the test was held.
  11. Any team may challenge any other team in the same ladder.
  12. The Chairman of the relevant BOC must be copied in on all challenges.
  13. The challenged team has five (5) working days (for esports), and twenty-one (21) working days for board gaming and figure gaming, to respond and play the match.
  14. A team that is challenged as per the above rules that does not play the game within five (5) working days (for esports) and twenty-one (21) working days for board gaming and figure gaming, automatically defaults and counts as having lost the match.
  15. A team challenged during any official MSSA event while both teams are participating in such event, and are paired by the umpire to play against each other, must play such challenge.
  16. The winning team takes the place of the losing team, if the losing team is listed higher.
  17. It the winning team is listed higher, the winning team remains in its current position.
  18. If the losing team is listed higher than the winning team, the losing team drops one position on the listing.
  19. The highest listed team, per period, at the end of the SA National Championships is given the title of SA LADDER Champions.
All results must be submitted to mindsportscorrespondence@gmail.com

Thursday, February 20, 2020

Bidding Farewell.

Amanda Pakade (MSSA President) with Amone Bekker.
Mind Sports South Africa (MSSA) was way ahead of the curve when it created its Athletes' Representative position to sit on the Board way back in 2005.

The person who holds this position has to represent the aims, wishes, and desires of the gamers in order to ensure that the players are not overlooked in the decision-making process. Such Player Represenntative, must therefore owe greater loyalty to the players than to any club affiliation.

Unfortunately the incumbent, 
Amoné Bekker, is unable to see out her duties dur to personal reasons.

MSSA is sad to see her depart, but realises that it is necessary, as she would not be able to fulfill her duties from a far-and-distant country.

Those who have held, and excelled in such office are:

  • Amoné Bekker (Valhalla)
  • Jason Batzofin (Old Edwardian Mind Sports Club)
  • Jonathan Newman (Matitzburg Griffins)
  • Amanda Pakade (nee Kwaza) (University of Johannesburg)
Amanda went on to become MSSA President, and Jason Batzofin, went on to become Chairperson of International Esports Federation's Players' Committee.

The position can thus be seen as a stepping stone to greater things.


MSSA will thus co-opt a person to serve in the position, until elections are held at MSSA's 2020 General Meeting.

The criteria to stand for the position of Athletes' Representative are:

  • The Player's Representative shall have Protea Colours, and
  • The Player's Representative shall have represented South Africa in an International Competition, and
  • The Player's Representative shall not be over 30 years of age at the time of such election.
MSSA therefore requests all those interested in standing for such position to please contact MSSA at mindsportscorrespondence@gmail.com by 28 February 2020.

Also read:

A Tremendous Chop To The Team

That tournament aboard the S.S. Anne went well into the evening and I remained undefeated. Between matches, I wandered the promenade deck sizing up the competition. The entire ship was buzzing about a rising star trainer aboard the ship. He was competing in a higher bracket than mine, so we wouldn't face each other here, but I really wanted to see one of his matches. Unfortunately, we never crossed paths but I would be on the lookout for this trainer named Red. It wasn't terribly surprising when I stumbled into Wolf. I assumed he wouldn't miss a chance to show off for a crowd of Pokémon enthusiasts. I caught sight of him just as he was soundly defeating an opponent in a few decisive seconds after the match had started. I quickly checked to see which bracket he was in because I relished the idea of soundly defeating him in front of spectators. And as luck would have it, the next time I trounced Wolf would be in front of a live audience.
When our numbers were finally called, Wolf was calm and collected as he stood across from me. We both had the confidence of a trainer who hadn't lost a single point yet. We exchanged casual, semi-friendly greetings and then chose our first Pokémon to battle. I opened with Douglas and he opened with his Pidgeotto. It was a predictable move. My tiny, ground-type Pokémon was at a disadvantage, but Douglas needed the training and I was over-confident. I let Douglas intimidate his opponent with fierce growls, but as soon as Pidgeotto landed a small hit, I withdrew Douglas and tossed out my own Pidgeotto, Kiwi.
"We've done this dance before," Wolf said across the arena.
"How did that work out for you?" I said with a sneer. Kiwi began kicking up dust and dirt. It was our traditional opening move, but it was much harder to pull off on a freshly swabbed deck. As Kiwi continued to harass the accuracy of his opponent, he took quite a few hits from Wolf's Pidgeotto. Restorative items were not prohibited in the tournament, so a Super Potion ensured Kiwi would be able to stay in the fight. Wolf looked annoyed, but he made no objection. As his Pidgeotto continued to flounder and land only the luckiest and lightest of attacks on Kiwi, Kiwi was able to swiftly put an end to Wolf's Pidgeotto. The crowd cheered.
Wolf tossed out his Raticate and I withdrew Kiwi and replaced him with Lucky who hadn't seen much action aboard the S.S. Anne. The Raticate was naturally faster and landed some quick attacks on Lucky. When it moved in close, Lucky showered the Raticate with a comforting sleep powder from its wings and it was lulled into a deep sleep. Lucky took a second point from Wolf when he used a psychic assault to knock out the Raticate without ever waking it up. The crowd was slightly less impressed with this boring victory, but Wolf was frowning. That was just as good for my morale as a cheering crowd.
Wolf called out Kadabra next. We were both underwhelmed by Abra's performance in our last match, so I had no doubt that Wolf had been training him into an impressive Kadabra since we last battled. I didn't quite know what to expect from this creature, so I went with my current powerhouse, Rascal Jr. A solid hyper fang instantly downed the Kadabra and all my worries instantly disappeared. The crowd went wild at this turn of events as Kadabra was apparently the star member of Wolf's team today.
I knew what was next and I knew how to handle it. I knew the crowd was more excited by tremendously powerful, fast-paced biting Raticates, but I was here to win. Wolf tossed out a Pokéball that released his Wartortle into the arena. I withdrew Rascal Jr. and brought out Arnold. He took a solid headbutt from the Wartortle, but managed to burst a puff of sleep spores into its face.  Then Arnold proceeded to absorb Wartortle's energy, replenishing its own, until Wartortle was forced to submit.
Wolf actually looked impressed. "Well, I made it this far undefeated. I thought I had a chance this time. I guess you're still one step ahead of me," he said casually. He crossed the arena and extended a hand toward me. I felt a sneer crawl across my face as I took his hand and shook it in front of the cheering crowd. "You're still too serious, man," he laughed, cocking his head at me. "But I guess your seriousness is paying off. Until next time, Fox." Wolf waved one last time to the crowd overhead and then disappeared into the crowd around us.

After my very public victory over Wolf, I felt like I was living in a dream. Since knocking him down a few pegs, I was leading the tournament at our amateur level. It felt incredible. I battled well into the night and maintained my undefeated status. The talk of Red faded away and now there was a buzz around the young out-of-towner named Fox! Basking in these successes, I felt a deeper connection to the world of Pokémon training and competitive battling. The pride I felt I shared with my Pokémon and in return they fought harder for me.
Unfortunately, this euphoria was not going to last the night. My final match aboard the S.S. Anne was against a member of the crew. He was just a few points behind me, meaning he'd only let two of his team faint throughout the day. I knew the risks using Douglas against a sailor, but so far Douglas had grown considerably stronger and faster with our in-and-out techniques to get potshots on our opponents. This time, however, the sailor opened with a Machop. This small fighting-type Pokémon was not the typical water-type that sailors usually carried around. It should have been no problem for Douglas to get in a quick hit and then rest, but Machop was not fooling around. A critical Karate Chop came down on Douglas's head and Douglas was completely done.
As good as I had been feeling all day was instantly shattered. I had only known Douglas for 24-hours but he was going to be my ace in the hole against Lt.Surge tomorrow. I'd been meticulously training him and keeping him going all day and now in the final showdown it was all over, all for nothing. It felt like that critical chop went straight to my heart. Kiwi easily took care of the rest of the sailor's Pokémon - and I went on to win this level of the tournament. I graciously accepted access to the Hidden Machine which taught Arnold how to slice through excessive overgrowth, but inside I was deeply wounded that I had failed yet another Pokémon.

Current Team:
Attacks in Blue are recently learned.



Bill's Storage: Shakespear (Spearow) & Royal (Magikarp)

Old Man Daycare: Charlie (Pidgey)