Friday, March 29, 2019

9 Best Highest Paying URL Shortener Sites to Make Money Online 2019

  1. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  2. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  3. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  4. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  6. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  7. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  8. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  9. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

Merry Christmas, Happy Holidays And A Happy New Year!


May your holidays be full of joy and peace. 

May 2019 bring you good health, prosperity and lots of great gaming!

Assassins Creed 3 Blackbox







Minimum System Requirements 

Processor: Intel Core 2 Duo E6700 2.66GHz / AMD Athlon 64 X2 Dual Core 6000+Graphics: AMD Radeon HD 3870 or NVIDIA GeForce 8600 GT 512MB GDDR3RAM: 2 GB RAM


Recommended System Requirements

Processor: Intel Core 2 Quad Q6400 2.13GHz / AMD Phenom 9550 Quad-CoreGraphics: AMD Radeon HD 5770 512MB or NVIDIA GeForce GTX 260RAM: 4 GB RAM

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Movie Reviews: Black Panther, The Shape Of Water, The Greatest Showman, Darkest Hour, Professor Marston And The Wonder Women, McEnroe Vs Borg, Fifty Shades Freed

See all of my movie reviews.

Black Panther: So far, the only Marvel movies that I think are actually really good movies are X-Men 1, Iron Man 1, and the first two Tobey MacGuire Spider-Mans. I also enjoy the first The Avengers and was at least passably entertained by a few others, in that empty candy calorie sort of way.

That said, Black Panther is one of the better ones, possibly about as good as The Avengers. The most important thing that it does right (and please, please, movie producers, learn from this) is that it doesn't simply present us with a Big Evil bad guy and a two hour slug-fest until one of the heroes finally hits him hard enough. Instead, the bad guy has a compelling point of view; in fact, he is actually kind of right ... except that he takes it way too far. To mildly spoil things ...

Wakanda is an African nation with advanced techology that it hides from the rest of the world for ... reasons? Black Panther's father, the king, was killed in one of the other Marvel movies, and now BP is king, but a long lost cousin battles him for the throne, because said cousin has been living with the black people of the world and thinks that Wakanda's technology should be used to help them out of their oppression.

Ummmmmm .... yes, it should. Not to mention, Wakanda's advanced medical technology could be saving millions of lives around the world, instead of being kept hidden for no apparent reason.

Fortunately for the plot, cousin usurper doesn't simply want to help the world's black people out of their oppression, he also wants to help them kill and/or oppress everyone else, because it's "their turn". So, evil. If they had actually made his goal a little less obviously evil, the movie would have really risen to great. But then how would we be able to end the movie without a clear good guy and bad guy beating each other up in a slugfest until the hero finally hits the the bad guy hard enough?

The movie gets extra kudos for the same reason that Wonder Woman got extra kudos: it proves that a black cast, black writers, black director, etc can write a perfectly good and relatable superhero movie (why this should have had to be proven is still beyond me), which will hopefully lead to many more black characters as hero/protagonist in the future. It also has powerful black women fighters, which is still pretty rare.

The movie revels in a particular version of African culture - drums, clothes, hairstyles, language and tribes, etc. That doesn't speak to me as a white American/Israeli; it didn't bother me, either. I can't speak for its authenticity, as others do, but I guess it's a pretty idealized version of a monolithic idea of what African culture is supposed to be; I'm sure it is as representative of African culture as A Stranger Among Us was representative of Jewish culture.

The Shape of Water: It took me four tries to finish this movie. It is freakin' boring, predictable, and unoriginal. Well shot and acted is about all I can say for it. It is, nearly exactly, one part facile imitation of the movie Amelie - crossed with three parts non-amusing version of Splash. With a dash of gore, nudity, and cursing thrown in. The music is indie French accordion (something like what you heard in Hugo), but if it had any melody I forgot it.

In the 1960s, an American research institute has some kind of weird aquatic humanoid life-form in a top-secret lab - with what must be the worst security ever seen in a motion picture: the cleaning staff and Russian spies waltz in an out of the the creature's room and spend hours alone with it, all with nobody noticing or challenging them until the break-out scene. A mute cleaning women falls in love with the creature who is scheduled to be dissected, so she breaks it out of the lab. The scientists/military are caricature villains, the next door neighbor is a friend/artist who is useful as an interpreter and assistant to the plot. Another cleaner, played by Octavia Spencer, shows up in half of the movie's scenes but really serves no useful purpose to the plot, at all.

I was so uninterested with what was going on that I kept turning it off. And this was nominated for best film? Good grief.

The Greatest Showman: This was a fairly enjoyable musical, probably only green-lit for production after the success of La La Land. Its music was somewhat more forgettable than La La Land's was, but it was not too bad. Dancing and choreography were nice.

This is the sanitized story of how P.T. Barnum began his circus of human oddities and animal acts, with Hugh Jackman starring as Barnum. Barnum starts in poverty and marries a lovely woman Charity before starting his circus. After a slow start, he is successful, but he is mocked by the arts establishment as a low-brow panderer, and constantly facing protest from moral groups and "concerned citizens" (i.e. mobs) as a purveyor of filth (people with deformities and odd talents). He takes on a playwright as a partner and also flies in a European opera performer to try to raise his stature in the arts community with some success, but also some additional trouble. Meanwhile, the circus's "exhibits" are happy to be out of the shadows and be part of a family, while simultaneously upset at not being treated as humans. This last subject is, unfortunately, only given cursory treatment in the movie; also fairly neglected by the movie is anything having to do with US current events of the 1850s, such as slavery and so forth (despite there being at least one black person in the circus troupe).

It was quite fun, if a little overly showy at the expense of deeper characterization. I would see it again.

Hard to understand why the circus didn't get Wolverine as an exhibit, however; wasn't he around in the 1850's?

Darkest Hour: 2017 has several movies that covered the same ground or connected with other movies. This movie is the second of two about Winston Churchill, and it also managed to fit neatly in with Dunkirk; in fact, this movie and Dunkirk could be merged to form one movie. They cover just about the same amount of time and end at the exact same moment.

It is well acted, scripted, and shot, with great visuals and sound. There were a few scenes that crept into the same territory that ruined The Iron Lady - too much acting and not enough plot. Thankfully, most of the movie avoids that, and instead concerns itself with Churchill's coming into power and the enormous pressure he faced to sue for peace with Hitler's far larger and aggressive Germany, particularly since Great Britain was facing the imminent loss of their entire army on the beaches of Dunkirk.

It's a slice of history movie, not as thrilling as Dunkirk, and perhaps a little limited in scope, but still a success. But not one that I would see again (unless someone makes the merged movie that I suggested, above).

Professor Marston and the Wonder Women: The second movie about Wonder Woman from 2017, this one is not starring Wonder Woman, but instead the somewhat true story about the comic author and his weird life, perversions, and scientific theories and achievements. William Marston developed a minor psychological theory called DISC theory, which describes personalities based on dominance, inducement, submission, and compliance. He also, apparently together with his wife Elizabeth and their lover Olive, created the lie detector.

Not surprisingly regarding someone who could come up with DISC theory, he and his wife were into kinky games, and so, eventually, was Olive. All three loved each other, and this was not exactly a relationship that could be made public at that time (or even today, really). After suffering fallout due to the relationship being made public, he created a superhero comic book about domination and submission - based on his theories and his sex life and one of the fetish outfits that Olive had worn. Since it was also the first superhero comic with a strong woman (albeit one who was subject to domination by men, on occasion), it filled a niche in the comic world.

Kind of a far cry from the other Wonder Woman movie that we saw last year.

It's a well-told, well-made movie, a little kinky but not really (less than Fifty Shades of Gray, and it didn't have any nudity). It was well acted and shot, and the script moved well enough. The movie touched on a number of different subjects - morality, kink, DISC theory, lie detection, relationships, societal disapproval. All of these are touched upon, but the only one that really comes into focus is the last one: at least according to the movie, they really did all love each other in a way that was not acceptable by society, and that can be a hard thing to get around.

McEnroe vs Borg: The second 2017 move about a famous tennis match: Battle of the Sexes was the other one and was far better. This one is simply a depiction of the lead-up to McEnroe trying to prevent Borg from winning his fifth Wimbledon. McEnroe, as you know, was young, ill-tempered, and rude in a way that no tennis player had ever been (it was always considered an English gentleman's sport), and Borg was rumored to be an emotionless machine. Screentime is devoted in flashbacks to both of them as up and comers, and to the few days before the match, as well as the match itself.

I found the movie to be a big bore. Just watching the actual tennis match would be far more entertaining. You see scenes of them having difficulties and facing them, as well as people booing McEntosh and his young obnoxious ways. But the movie never makes us feel why we are watching them or gives us a reason to care one way or the other about the outcome of the match.

Fifty Shades Freed: Sure, why not? I saw the first one and actually thought it wasn't too bad. The second one was dismally bad. This one was somewhere in the middle. The first hour or so is shots of Anastasia and Christian on vacation with some furrowed brows over how Jack from the previous movie is still angry with them for ruining his life. The last 25 minutes or so is a kidnapping scene and a rescue that was shot and scripted well enough if not exactly surprising. This last part might have worked well as a mid-season episode of a drama show.

Everything about the movie, aside from the last 20 minutes, is dull. Dull scenery, dull characters, dull "tension" scenes, dull sex scenes. In some ways, the subplot with Jack is a bit of a shout-out to the #MeToo movement, since he acts like the perfect example of a sexual harasser, but, honestly, he is almost nothing compared to Christian. Christian continues his stalker ways ever worse than he did in previous movies. At least in those movies he made some moves in the direction of growing out of his obsessive, harassing, and terrifying behavior. In this movie he continues to do things that would make any sane person run screaming in terror from him, but Anastasia simply chastises him and then forgets about what happened moments later. And he hasn't changed at all by the end of the movie. Anastasia is somewhat more into submission by the end, but that doesn't even make sense, since Christian's dominance is shown to be the result of a severe pathology rather than a harmless kink. So are we supposed to be happy now that they found each other? Ugh.

Don't bother. Go watch Secretary, instead.

Thursday, March 28, 2019

DE: Extending Threat With Obsidian Rose

Looks like meat is back on the menu boys!

One of the ways we're going to min-max my Black Heart Kabal list is to explore other Obsessions.  I've already got myself a rock solid list, the only thing I'm going to do now extending the threat range.  We just have to make sure we have enough units in a detachment to buy enough dedicated transports and the right mix of Obsessions.

What I'm going to do is turn the majority of my Blasters and Kabalite troops into Obsidian Rose.  This gives them 6" more range on all their weapons; which gives them 24" Blasters and 30"/15" Rapid-fire Splinter Rifles.  After, I'm going to stuff as many of them as I can into Black Heart Raiders so the 6+++ makes them harder to kill.  I can do this because all our transports have the Drukhari keyword and no Obsession specific ties.  This allows me to mix and match our Obsessions to get the most out of our units.

Quick note:
In case you're wondering, I think Flayed Skulls' extra 3" movement can be nice for more Wych-oriented lists using Raiders as the delivery mechanism.  Just keep in mind that not every Obsession works with others.  It just happens to be that Obsidian Rose and Black Heart's bonuses work simultaneously, without conflict and in perfect concert with one another.  It's a match made in hell.

Don't fret guys, this is very much with the fluff and it looks like it's intended.  We're supposed to be able to mix and match different Kabals, Cults and Covens to make a better army.  I think, if I'm to be completely honest, that people are just so used to Dark Eldar being a punching bags of the fucking game that all of a sudden, everything is question when we're suddenly powerful.  While I can see crap like the infinite CP loop and Agents of Vect not requiring Black Heart units as a problem, this is something I see as intended.  Just think of it as bribes and deals being struck before the battle.

Anyways, I didn't mean to rant.  This is what the updated list looks like:

1999 // 8 CP
Obsidian Rose Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Archon, Agonizer, Blaster, PGL = 94

TROOP:
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Agonizer, Blaster = 91
Warlord: Cunning, Living Muse

TROOP:
7x Warriors, Blaster = 59

PARTY BUS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

HEAVY:
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125
Ravager, 3x Dinsintegrators = 125

+++

Black Heart Air Wing +1 CP

FLYER:
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135
Razorwing, 2x Dinsintegrators = 135

Stalk thy enemy.  Slay thy enemy.

Increasing overall threat range is exactly what we want as a shooty army.  It gives greater distance between our fragile units and our enemies, and allows us to easily threaten even the most heavily armored units in much greater volume.  Extra range allows us to set the tempo of the game and control our opponents through the use of kiting and forcing desperate situations.  With Strategems such as Fire and Fade, you'll be able to pull off some amazing circumstances that your opponents will surely loathe you for.

Let's take a closer look at our Firepower with respect to Range:

15 Disintegrators at BS3+ at 36"+ range
9 Dark Lances at BS3+ with 4 of these shooting from 42" range
9 Blasters at BS3+ with 8 of these shooting from 24"+ range
3 Blasters at BS2+ with 2 of these shooting from 24"+ range
3 Razorwing Missiles at BS3+ at 48"+ range
41 Splinter Rifles at BS3+ with 28 of these shooting from 30" range, 15" Rapid-fire

The pluses at the end of the range represent all the unaccounted movement.  As you can see here, extending the range of our weapons is primarily to benefit the multiple Blasters I have in each unit.  If you think about it:  Moving a Raider within 24" of something pretty much turns the thing into a Ravager with Dark Lances.  You get the extra S8 AP-4 D6 damage shots at full ballistic skill and if you have Archons nearby to give re-rolls, all the better.  The one thing I want you guys to take away from all this is that extra range is always good for a shooty army.  You want to be able to control the battlefield with your movement and through sheer firepower.  The extra threat range gives us the ability to control virtually any engagement as long as it's favorable for us.  This is control at its absolute finest.

I hereby decree this list as the Kabal of the Black Rose using the units that I've selected.

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Protecting Publishers: How Advertising Policies & Policy Enforcement Work

Online advertising helps to support the services we all enjoy and enables businesses to grow.  While the vast majority of our online publishers are terrific partners, not every publisher has the best intentions. That's why we invest a lot of time and effort in our people, policy and technology to maintain the quality of our network so that it continues to be a safe and effective place to learn, create and advertise. On March 14 we shared information about our work protecting publishers and advertisers on our network; in this post I'd like to share more detail about how our policies and policy enforcement work.


Policy
We continuously monitor ads and content for policy compliance. Our policies cover a range of content and behaviors when making money with Google ads.
  • For publishers, our AdSense program policies outline the kinds of websites and content we allow to show Google ads.  For example, our dangerous and derogatory content policy prohibits publishers from running Google ads on content that promotes discrimination against marginalized groups. 
  • For advertisers, our AdWords policies determine which ads are acceptable and what types of products or services can be promoted with Google ads. For example, we prohibit technologies that attempt to deceive users or abuse our network, like auto-redirecting ads, malware-laden sites, or "trick-to-click" ads. 
When creating AdSense policies, we try to strike a balance between the needs of users, advertisers, and publishers with two main goals; protecting users and respecting their experience online, and preventing inappropriate content from damaging the long-term success of the digital advertising ecosystem. To do so our policy team is comprised of professionals from a diverse array of backgrounds to help them work with a wide variety of stakeholders to craft fair and effective policies. 

Technology
To enforce these policies, we use a combination of people and technology. This isn't a simple effort, which is why we have thousands of Google employees working to maintain a safe and secure ads ecosystem. Google has over 2 million publisher relationships. In order provide defenses against bad actors, we invest heavily in technology - which enables us to monitor the clicks and impressions we receive, and also to scan our partners' sites. These tools operate at the click, page, site, and account levels, so we can pick up bad content and bad practices (like non-human traffic) at a very granular level. 

We see our relationships with publishers as a partnership, which requires publishers to do their part. Publishers need to follow best practices, understand where their traffic is coming from, and adhere to our policies. To assist publishers, we provide as many resources as possible to help them succeed. We offer a Policy Help Center, an AdSense Forum, a AdSense YouTube channel, our Inside AdSense blog, and our social channels. In addition, we speak at conferences, and host publisher events at our offices globally. 

Controls
Every publisher has their own set of brand values that inform where what types of ads they will allow on their site or app. After we evaluate ads and sites for policy compliance, we provide advertisers controls they need to manage where and when their ads appear, and provide publishers the ability to control the type and format of ads appearing next to their content. We provide publishers with comprehensive controls to help publishers automatically block ads they do not want to appear on their sites, and over the last year we made changes to significantly improve the accuracy and quality of our automated filters. 

The Future
Creating good policies, enforcing them consistently, and fighting invalid traffic is an ongoing investment, and something that we are proud to embrace. To help facilitate a healthy digital advertising ecosystem, we are investing more money, and more people to help detect bad content and be faster in how we handle escalations. Additionally, we are developing new technology which will allow us to be more precise in how we disable ads. 

Over the coming year, we will continue to work with industry bodies in ways that help the ecosystem thrive, and make things more difficult for bad actors. We'll continue to add new features, and controls to help advertisers, and publishers fine-tune where they want ads to appear. And lastly, in the coming months, we'll be simplifying, and consolidating our policies, to help publishers better understand the basics of our policies, across platforms, and products.

Posted by: 
John Brown
Head of Publisher Policy Communications

Tuesday, March 26, 2019

Ghost Fighting Treasure Hunters "Plays Thru" GreyElephant Gaming

Refueling The Passion

(Updated 3/21/19: Yeeeeeeeaah--it's been a while since the last time I checked in. There's a reason for that: Lately I've felt more motivated to play games than write about them. I've been focused on Smash Bros., destroying people in Tetris 99 [25-plus wins, baby!], and legitimately completing whatever's left on my list of "thought-impossible" NES games [I can now finish Blaster Master in a single life--no pause-glitch needed!]. 

However, I have been continuing in my effort to update the older Memory Bank pieces. In fact, I just finished updating the Trojan piece, with which I'm finally satisfied [well, for now]. And, well, that's the way it's going to be for a while: I'll be spending time updating old pieces and checking in every couple of weeks with a progress report. Though, hopefully in time I'll feel motivated to start writing about recently played/discovered games again, because, man--that list ain't gettin' any shorter!

Anyway: If you want to read the improved version of my Trojan piece, scroll on down to the "Updated Memory Bank Pieces" portion of the page and click the appropriate link.)


Hey there, hep cats. This is just me checkin' in with a quick update.

As you've likely observed, it's been a long while since my last post. You've probably also noticed that lately the gaps between entries have been growing larger and larger. Well, there's a reason for that: Basically I've been overcome by feelinga of apathy. This is 100% the result of my spending way too many hours playing video games. My math tells me that I spent the first four months of this year exploring the libraries of the MSX, the Atari ST, DOS, the Amstrad CPC and various other platforms. And overindulging in that manner has afflicted me with a major case of burnout. It's so pervasive that I've barely played or written about any games since later May, nor have I felt the motivation or desire to.

You know how it is when you enter one of those phases in which you feel obligated to play games--especially all of the new ones that are coming out--but your brain keeps telling you, "I just don't feel like playing games anymore."

Well, that's where I am currently.

About all I've done is mess around with Mega Man Legacy Collection 2 for the Nintendo Switch. I had great interest in it because I was eager to regain access to Mega Mans 9 and 10, which I didn't care to replay during the Wii days due to my distaste for the all of the console's the available controllers, what with their weird, uncomfortable ergonomics and clicky buttons. It's great to have them in this much-more-palatable form. I was also keen on the idea of owning a more-accessible version of Mega Man 8--which, if you remember, is a desire I expressed in my Mega Man 8 Memory Bank piece. I wanted to give it a second chance. And now that I have, I'm glad I did. I've really been digging it; I've played through it at least four times since the day of purchase. I'm now entirely convinced that it is, indeed, a worthy series entry.

But the fact remains that my passion for discovering and writing about video games has taken a dip. Really, I don't know when it'll return, so until then I'll just have to wait. Who knows--maybe I'll find a spark after I return from my annual August trip to upstate New York, where I hope to enjoy a stress-fee birthday celebration (I'm turnin' 40, yo)! We'll see what happens then--see how I feel.

I haven't been completely unproductive, though. I did get the sudden itch to go back and fix up some of my earliest Memory Bank pieces. I've started with Super Mario Bros., whose entry has been expanded upon and streamlined. I'm not going to be revising these works--changing their context--but instead improving their formatting, structuring and readability. 'Cause I gotta tell you, man: What a disaster these pieces are. They're truly awful. Rereading them has only served to make me sad. I'm both disappointed with and ashamed of the content I produced in 2014. I mean, really--this stuff is grammar-school-quality at best.

This situation must be remedied. So I intend to spend a lot of my blogging time improving these works and bringing them up to an acceptable standard.

What I've decided to do is leave this post open and report such updates here. Below is a list of the reconstructed pieces and dates in which they were updated. If you're interested in getting a clearer sense of what I think about these games and how I remember them, keep checking back here.

Updated Memory Bank Pieces
It may just work out that my revisiting these past entries ignites something within me--reminds me of what was so fun about this.


So how 'bout Castlevania finding some representation in Super Smash Bros. Ultimate? It's long been expected to happen, yeah, yet seeing it come to pass still feels somewhat inconceivable. I mean, Mario and Richter Belmont are in the same game? How in the hell?

Thinking about all of the potential combinations makes my head spin: Simon Belmont versus Ryu. Simon and Richter versus Ganondorf and Ridley. Dark Samus versus Dracula, with Zero running around in the background, Z-Sabering everyone. Link, Pac-Man, Sonic the Hedgehog, Ryu, Solid Snake, Cloud Strife, Mega Man and Bayonetta fighting it out in Castlevania's castle keep. Talk about surreal.

Truthfully, I'm not much of a Smash Bros. player anymore (the games have become too defense-oriented for my liking), but I still find it exciting to follow the series and think about the possibilities. Ultimate has made many of them a reality; it's total wish-fulfillment.

That's all I got right now. I'm not sure when I'll be back or what game I'll be covering next, but kindly stay tuned. There's a lot more to come in the future. My to-do list is a mile long.

You might want to follow me on Twitter, doing which will save you those curiosity clicks and prevent empty trips.

So hang loose, stay positive, and enjoy the rest of your summer.

Hopefully I'll be seein' you soon.

Press Release: Announcing Thrive - A Fulfilling 2-Player Abstract From Adam'S Apple Games

Support me on Patreon!

Thrive - A fulfilling 2-player abstract from Adam's Apple Games.
Adam's Apple Games will be launching a Kickstarter for their upcoming game Thrive on February 26th, 2019.

Brief Overview:

Thrive is a board game where you play as one of two lotus flowers, competing to control the pond. Be the first to capture all but one of your opponent's seed pods and win this game of tactical decision making!

Mechanics: 
Grid-based movement
Capture

Game Design Inspirations:
  • Onitama
  • Go
  • The Duke
What's unique: A special gift will be shipped to all game backers if they sign up to receive our launch announcement email.
The story behind the theme and game:

The story behind the lotus flower -  A seed that may lay dormant for 1000 years, will finally awaken.  First, it must fight through the muddy water to raise its heart to the world and each night, it will recede back into the water.  One day, a new strain of lotus is introduced into the pond.  Your goal will be to overcome this new challenge and thrive.

The lotus theme was inspired by the shape of the game piece, a unique piece that resembles the seed pod of a lotus.  Beautiful artwork pairs wonderfully with satisfying piece movement for an approachable and fulfilling gameplay experience.
Components:
  • 80 wooden pegs
  • 12 premium plastic game pieces
  • Fabric game board
Designer: Martin Grider
Illustrations: Shirley Gong

Kickstarter launch date: Feb 26th, 2019
A fully playable final art version is released on Tabletop Simulator, and a greyscale artwork version is available via print and play.

Thrive on BGG:
https://boardgamegeek.com/image/4548155/thrive



Did you like this press release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



Saturday, March 23, 2019

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